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Claim · 2015 · publication · Stated in source · Supported

Mnih et al. (Nature, 2015) describe an agent they term a deep Q-network that learns policies from high-dimensional sensory inputs by end-to-end reinforcement learning, tested on Atari 2600 games.

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Human-level control through deep reinforcement learning → states provision → An agent termed a deep Q-network learns policies from high-dimensional sensory inputs by end-to-end reinforcement learning, tested on Atari 2600 games.

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